SketchUp Basecamp 2014

SketchUp just posted an announcement on its conference: Basecamp. One major change is in location…its in Vail. Read more here.

SketchUp 2013 Released

I am excited to see that SketchUp 2013 has been released. SketchUp.com has been totally redesigned. I got a chance to test the product out in beta and am looking forward to using some of the enhancements. One that I am most excited about is the Extension Warehouse.

I use a lot of plugins and have to search around several different sites to see if any new plugins are out there or rediscover any old ones. The extension warehouse pulls all of these resources together in a friendly in-app like environment. I spent most of my time in the new version  looking through the extension warehouse versus actually see what is new or improved in SketchUp 2013.

I am happy to announce that I am also highlighted on SketchUp’s website in the Training section as an Expert Trainer. In the next few weeks I’ll release some video tutorials and review on SketchUp 2013. You can also check out some of my previous training on my youtube channel.

Happy SketchUping

Dan

 

 

 

 

Geomodeling Timelapse

SketchUp has been used mostly by Architects as a way to convey designs and ideas. Recently, with the integration of importing/exporting capabilities of SketchUp and Google Earth, SketchUp is being used as a way to model building quickly with phototexturing techniques.

The workflow is quite different then typical architectural examples. Usually I will import the CAD geometry as a reference and develop a detailed model of the facades, windows, doorways, roof pitches, etc. However for Geomodeling, it is more about creating a massing model with less detail and allow the phototextures to convey realism in the model.

To my disappointment, most of the work for geomodeling is done in Photoshop creating the textures. My personal workflow tends to lag depending on the quality of photos taken. Below is a video time lapse of the process.

It is best to limit the amount of Photoshop work that is needed by creating generic textures for repeatable facades. The challenge is making these NOT look like a tiled texture. Other techniques used in SketchUp is the Matched New Photo (Photomatch). This feature allowed me to estimate building heights that are proportional to the building footprint.

Lastly, this model took a little over an hour to complete; which is really fast when considering the amount of detail and size of model. Enjoy!